By David Chisnall
The Cocoa programming setting - Apple's robust set of fresh, object-oriented APIs - is more and more turning into the foundation of just about all modern Mac OS X improvement. With its lengthy background of continuous refinement and development, Cocoa has matured right into a refined programming setting which could make Mac OS X software improvement quickly, effective, or even enjoyable. but for all its sophisticated attractiveness and straightforwardness of use, the spectacular dimension of the Cocoa kinfolk of APIs and the titanic significance of the reputable documentation will be intimidating to even pro programmers.
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Extra resources for Cocoa Programming Developer's Handbook
More developers were familiar with Java than Objective-C, and Java had a few features that Objective-C lacked, such as garbage collection. The converse was also true. 3. Unfortunately, over the intervening years, Apple lost interest in Java. 3, Apple deprecated Mocha and no APIs introduced in Cocoa since then have been exposed via the bridge. This decision was largely caused by developer apathy. Cocoa is a big API, and Objective-C is a small language. If you are going to go to the eﬀort of learning Cocoa, learning Objective-C is not much additional work and has the beneﬁt of being the language Cocoa was designed for.
Historically, OS X was one of the better places to run Java code. Apple was among the ﬁrst to implement a VM capable of sharing class ﬁles between multiple apps, and it spent a lot of eﬀort prior to the ﬁrst release of OS X adding theming support to Swing and making Java apps look like Mac apps. In addition to Java GUI libraries, Apple provided a bridge to a number of Cocoa objects. This bridge allowed Cocoa to be used from Java. The result was colloquially known a Mocha (Java + Cocoa). This had a few advantages.
Its hardware lines had been discontinued and their operating system was not widely used. Its developer tools, however, were very well regarded by the few who could aﬀord them. When OS X was ﬁrst released, it contained Project Builder and Interface Builder, the two cornerstones of NeXT’s development environment, in an almost unmodiﬁed form. Although Apple machines had a reputation for being very expensive, the most expensive Mac sold at the time cost around the same amount as NeXT had been charging for the Windows version of OpenStep and the accompanying developer tools.
Cocoa Programming Developer's Handbook by David Chisnall