Download Beginning iPhone Development: Exploring the iPhone SDK by Dave Mark, Jeff LaMarche (auth.) PDF

By Dave Mark, Jeff LaMarche (auth.)

ISBN-10: 1430216263

ISBN-13: 9781430216261

ISBN-10: 1430216271

ISBN-13: 9781430216278

Are you a programmer searching for a brand new problem? Does the concept of establishing your own iPhone app make your center race and your pulse quicken? if that is so, then Beginning iPhone improvement is simply the ebook for you.

Assuming just a minimum operating wisdom of Objective-C, and written in a pleasant, easy-to-follow type, Beginning iPhone Development deals a whole soup-to-nuts direction in iPhone and iPod contact programming.

The publication starts off with the fundamentals, strolling you thru the method of downloading and fitting Apple's unfastened iPhone software program improvement equipment, then stepping you notwithstanding the production of your first easy iPhone program. you are going to circulate on from there, gaining knowledge of the entire iPhone interface components that you have come to understand and love, comparable to buttons, switches, pickers, toolbars, sliders, etc.

You'll grasp a number of layout styles, from the best unmarried view to complicated hierarchical drill-downs. you will grasp the paintings of table-building and easy methods to keep your info utilizing the iPhone dossier approach. you are going to additionally how one can shop and retrieve your facts utilizing SQLite, iPhone's integrated database administration system.

You'll tips on how to draw utilizing Quartz second and OpenGL ES. you are going to upload multi-touch gesture help (pinches and swipes) for your functions, and paintings with the digital camera, photograph library, and Accelerometer. you are going to grasp software personal tastes, the way to localize your apps into different languages, and lots more.

Apple's iPhone SDK, this publication, and your mind's eye are all you will have to begin development your personal best-selling iPhone applications.

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Additional info for Beginning iPhone Development: Exploring the iPhone SDK

Sample text

Your project window features a toolbar across the top, which gives you ready access to a lot of commonly used commands. Below the toolbar, the window is divided into three main sections, or panes. CHAPTER 2: Appeasing the Tiki Gods Figure 2-4. The Hello World project in Xcode The pane that runs down the left side of the window is called the Groups & Files pane. All of the resources that make up your project are grouped here, as are a number of relevant project settings. Just as in the Finder, clicking the little triangle to the left of an item expands that item to show available subitems.

Usually, the action method will take one argument, and it’s typically defined as id and given a name of sender. The control that triggers your action will use the sender argument to pass a reference to itself. So, for example, if your action method was called as the result of a button tap, the argument sender would contain a reference to the specific button that was tapped. 33 34 CHAPTER 3: Handling Basic Interaction As you’ll see in a bit, our program will use that sender argument to set the label to the text “left” or “right”, depending on which button was tapped.

This same trick works with class, protocol, and category names, as well as method names displayed in the editor pane. Just option–double-click a word, and it will search for that word in the documentation browser. Knowing how to quickly look up things in the documentation is definitely worthwhile, but looking at the definition of this protocol is perhaps more important. Here’s where you’ll find what methods the application delegate can implement and when those methods will get called. It’s probably worth your time to read over the descriptions of these methods.

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Beginning iPhone Development: Exploring the iPhone SDK by Dave Mark, Jeff LaMarche (auth.)


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